Is the board game for everyone? Yes, if offered with awareness. Disability, autism, school inclusion, prison, prevention interventions, the elderly-these are just some of the issues where structured play can be successfully introduced. This series of meetings will examine the educational objectives of the game, the assessment of the skills involved, and the possibility of modifying and adapting games from an inclusive game design perspective, between customization and accessibility.
Saturday, 13/04/2024 |
09 – 13 |
Presence |
Friday, 4/26/2024 |
16 – 19 |
Attendance |
Saturday, 4/27/2024 |
09 – 12 |
Attendance |
Gabriele Mari. Game designer and developer for the game production company Cobblepot Games; has published board games including Garibaldi La Trafila (Nexus Editrice, 2007), Mister X (Ravensburger, 2009), Letters from Whitechapel (Giochi Uniti, 2012), Tell Me a Story (Pendragon Game Studio, 2016), Whitehall Mystery (Giochi Uniti, 2017), La Casa De Papel – Behind The Mask (Clementoni, 2021), Dante Alighieri Comedia: Purgatorio (Top Hat Games, 2022), Rifiutopoli (Cinemovel Foundation, Legambiente, 2023), A Caccia di Conchiglie (Erickson, 2023). An educator for the social cooperative La Pieve, he has worked in the field of youth disability and autism for more than 20 years, using structured play in daily educational practice within multiple contexts: disability, school, prison, third age, disadvantaged situations. He is the creator of the Educatori Ludici project that aims to spread the use of board games as an educational tool, bringing workshops and training courses throughout Italy. In 2022, with the publishing house Homeless Book, he published the book “Tuttingioco. The structured game as an educational tool.” As a trainer, he is one of the teachers of the Erickson Game Trainer course and initiated the Play Operator courses promoted by the CSI (Italian Sports Center). He is one of the spokespersons for the Italian group of Ludic Didactics and is a member of the Game Science Research Center.