Plin Project

Classroom workshops

Our workshop offerings designed for junior and senior secondary schools look at the STEAM method by applying it to some macro-themes close to the daily needs of the new generations.

Among the proposed activities:
Data Science

(with two additional possible declinations, namely “Data Science for Social Impact” and “A.I. Artificial Intelligence in Action”), to learn how to decipher the complex language of data;

Green Science - School of Sustainability

to understand the rapid environmental transformations taking place. Three possible types of workshops: “Ecology of Populations in Digital,” “Digital Maps and Land Transformations,” and “Cyber Salad and Smart Agriculture.”

Robotics and the Internet of Things

where to become familiar with educational robotics through tools such as e.DO and Modi;

Arts and Culture in Digital

to develop creativity and skills in disciplines ranging from art and history to manufacturing and materials science. Three workshops promoted: “PINXIT – Augmented Art in High Definition,” “Dante on Minecraft,” and “Discovery Leonardo – Art&Tech to discover the genius of Leonardo.”

Digital Humanities

to develop digital awareness skills related to the teaching of digital civic education. Again, three different possible paths: “Chatbots against Hate Speech,” “Media Analysis,” and “Digital Linguistics.”